I have the following code:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSUInteger touchCount = 0;
// Enumerates through all touch objects
for (UITouch *touchb in touches){
touchCount++;
}
// When multiple touches, report the number of touches.
if (touchCount > 1) {
lblStatustouch.text = [NSString stringWithFormat:@"Tracking %d touches", touchCount];
} else {
lblStatustouch.text = [NSString stringWithFormat:@"Tracking 1 touch", touchCount];
}
When I run it, it never detects more than one touch. Is there some setting that may prevent my app from taking multiple touches? Or am I missing something here?
From stackoverflow
-
You need to enable "Multiple Touch" on your View in InterfaceBuilder
or if you have created the View in code it's set with
[theView setMultipleTouchEnabled:YES];
Bryan Cimo : Thank You, I created the view in code and was going nuts trying to figure it out. I did that and now it's working great!Kristopher Johnson : Bryan, if this is the right answer, you should "accept" it by clicking the little green checkmark to the left of the answer. -
Also know that you will only get multiple touches in touchesMoved if both fingers are moving at the same time. If you have a single finger fixed on the screen, and move a second finger around, the phone will only report the finger that is moving.
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